欧博ABG以年轻化视角切入数字内容领域,用技术、创意与专业能力打造更贴近用户的资讯体验。我们持续探索趋势、优化服务,让品牌保持鲜活与前进动力。
2012年,欧博在新加坡正式成立,由一群长期深耕游戏策划、图形引擎与数据分析领域的成员共同组建。公司以“技术驱动内容”为核心理念,致力于打造兼具创意与稳定性的互动娱乐产品。In 2012, OB was officially founded in Singapore by a team of veterans in game design, graphics engines, and data analytics. The company adopted a 'technology‑driven content' philosophy from day one.
2014年,欧博推出首款自研轻量级游戏引擎,为后续产品提供稳定技术底座。该引擎以高兼容性与低延迟表现获得行业关注。In 2014, OB released its first in‑house lightweight engine, offering strong compatibility and low latency, earning recognition across the industry.
2016年,欧博完成多区域内容发布测试,正式建立全球发行体系,覆盖东南亚、欧洲与南美市场。By 2016, OB had completed multi‑region publishing tests and established a global distribution framework covering Southeast Asia, Europe, and South America.
2018年,欧博上线自研数据中台,实现用户行为分析、内容推荐与实时监控,为产品迭代提供数据支撑。In 2018, OB launched its proprietary data platform, enabling behavior analytics, content recommendations, and real‑time monitoring.
2019年,欧博在马来西亚与台湾设立研发中心,团队规模突破 300 人,进一步强化技术储备与内容生产能力。In 2019, OB expanded its R&D footprint with new centers in Malaysia and Taiwan, surpassing 300 team members.
2020年,欧博完成云端架构升级,支持更高并发量与跨区域同步能力,为全球用户提供更稳定的体验。In 2020, OB upgraded its cloud architecture to support higher concurrency and cross‑region synchronization.
2022年,欧博推出全新内容品牌矩阵,涵盖资讯、互动体验与专业分析,进一步拓展数字娱乐生态布局。In 2022, OB introduced a new content brand matrix covering news, interactive experiences, and analytical content.
2023年,欧博启动国际合作伙伴计划,与多家技术供应商、内容工作室与电竞机构建立合作关系。In 2023, OB launched its Global Partnership Program, forming collaborations with technology vendors, content studios, and esports organizations.
2024年,欧博上线内部 AI 内容生成系统,用于辅助美术、文本与数据分析,提高整体研发效率。In 2024, OB deployed an internal AI‑driven content system to support art, narrative, and analytics workflows.
2025年,欧博全球用户规模突破历史新高,平台内容覆盖超过 40 个国家与地区。In 2025, OB reached a major global user milestone, with content available in more than 40 countries and regions.
欧博ABG,让娱乐成为一种高品质习惯